Author Topic: All Finds: "Lone Wolf" (Mission 11)  (Read 13422 times)

Scatcycle

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Re: All Finds: "Lone Wolf" (Mission 11)
« Reply #30 on: October 04, 2010, 22:13:25 »
I thought the marines were placed dead in a fixed position on the ground, and the spartans are placed alive but with zero health so they fall? I'm probably wrong though, it's just what I got out of your other post.

In ODST, you could zombify with a small amount of grenades. With four players, 8 grenades could lift spartans or marines. Player 1 kills all other players above a marine, then throws well placed grenades.

But Imppa says you can respawn. Once Imppa gets proof, re spawning may be our new course of action for this.
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Kenji

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Re: All Finds: "Lone Wolf" (Mission 11)
« Reply #31 on: October 04, 2010, 23:53:40 »
nah the marines are standing... ill put a pic in my share...

Ill be waiting to see from imppa if you can spawn...
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Phantasm 08

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Re: All Finds: "Lone Wolf" (Mission 11)
« Reply #32 on: October 09, 2010, 05:13:00 »
Guys, I don't think imppa is right on this one. The whole point of Lone Wolf is that it's just a survival mode. If everyone dies, then game over. I could always be wrong, but I doubt that's thecase with this scenario.
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Imppa

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Re: All Finds: "Lone Wolf" (Mission 11)
« Reply #33 on: October 09, 2010, 14:00:07 »
Yeah, you can't respawn after all...I just had thought that my bud spawned on me in it, but I guess I was wrong. Srry! :-X
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Kenji

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Re: All Finds: "Lone Wolf" (Mission 11)
« Reply #34 on: October 10, 2010, 16:15:37 »
hey, no problem... maybe you guys can kill enough leets and grunts on the marine/spartan... THEN blow him into a zombie!
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nightcrafter27

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Re: All Finds: "Lone Wolf" (Mission 11)
« Reply #35 on: October 10, 2010, 16:36:56 »
Does anyone know if that glitch with the grenade launcher was fixed? Where, if you where cooking a grenade, and where killed, it wouldn't go off untill the Propipe was picked up again? I think it might help in this situation...
ODST is all about switches, isn't it?

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Re: All Finds: "Lone Wolf" (Mission 11)
« Reply #36 on: October 12, 2010, 17:10:45 »
Probable bogus theory:
Technically the campaign lobby can hold 16 people, but it won't let you start a game with more than 4 (other Halo games have been like this).  However, has anyone tried loading up Lone Wolf with 16 people in the lobby?  After all, there are 13 extra spartans on the map who aren't dead when the game starts, it follows that maybe they are player characters that load up to allow everyone to play?

The interesting part is that the usual 4 players + 13 dead = 17 spartans, not 16.  Who would the 17th Spartan be?

Imppa

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Re: All Finds: "Lone Wolf" (Mission 11)
« Reply #37 on: October 12, 2010, 18:41:23 »
Probable bogus theory:
Technically the campaign lobby can hold 16 people, but it won't let you start a game with more than 4 (other Halo games have been like this).  However, has anyone tried loading up Lone Wolf with 16 people in the lobby?  After all, there are 13 extra spartans on the map who aren't dead when the game starts, it follows that maybe they are player characters that load up to allow everyone to play?

The interesting part is that the usual 4 players + 13 dead = 17 spartans, not 16.  Who would the 17th Spartan be?
The Coincidence Spartan? Derp. :P
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Kenji

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Re: All Finds: "Lone Wolf" (Mission 11)
« Reply #38 on: October 13, 2010, 19:54:56 »
All the spartans are dead when it starts... its the marines that are "alive"... Ill post a pic in like 5-20 minutes...

Edit... Posted! here ya go!
« Last Edit: October 13, 2010, 20:31:39 by Kenji »
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nightcrafter27

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Re: All Finds: "Lone Wolf" (Mission 11)
« Reply #39 on: October 14, 2010, 00:09:29 »
So, who's up for testing Imppa's theory later tonight?
ODST is all about switches, isn't it?

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Imppa

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Re: All Finds: "Lone Wolf" (Mission 11)
« Reply #40 on: October 14, 2010, 13:27:57 »
So, who's up for testing Imppa's theory later tonight?
NO, you can't respawn in that mission, I already confessed that. Stop picking on me! D:
Besides, I think we should first try the glitch on the others levels where you can respawn. To see if it works at all, you know.

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Scatcycle

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Re: All Finds: "Lone Wolf" (Mission 11)
« Reply #41 on: October 14, 2010, 13:45:53 »
So, who's up for testing Imppa's theory later tonight?
NO, you can't respawn in that mission, I already confessed that. Stop picking on me! D:
Besides, I think we should first try the glitch on the others levels where you can respawn. To see if it works at all, you know.


If it will work in relation to zombielites, it will be a unit of the game that doesn't do much... and that starts dead. Can you think of any other unit like this better then dead spartans? The body must be ragdolls, so you for example you cant do the first civilian you see on exodus. In Reach, grenades explode the second something goes off next to it, so it should be extremely easy in Reach. I suggest you try it on a spartan. 3 guys die on top of him, the last guy chucks his two grenades at the body. I'm down for this on Friday if anyone wants to try it.
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Kenji

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Re: All Finds: "Lone Wolf" (Mission 11)
« Reply #42 on: October 14, 2010, 21:49:46 »
winter contingiency... When you pass the 2 dead marines in the begining, the is a dead civi in the courtyard just outside...
The marines are a static object but the civi is standing (like the marines in my pictures above), and then dead in the mission...
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Phantasm 08

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Re: All Finds: "Lone Wolf" (Mission 11)
« Reply #43 on: October 23, 2010, 20:05:18 »
On Exodus, the dead civilians don't move, like the bodies from Halo 2.  Is the civilian like the ones on Exodus? Or does the body move around?
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Scatcycle

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Re: All Finds: "Lone Wolf" (Mission 11)
« Reply #44 on: October 23, 2010, 21:50:49 »
On Exodus, the dead civilians don't move, like the bodies from Halo 2.  Is the civilian like the ones on Exodus? Or does the body move around?
Civilians that are alive and running like a chicken with its head cut off are the ones me and Twizted used, which failed.
Its not possible to move the halo 2-like ones.
I feel it