Author Topic: Prop man!! ( playing with cinamatics )  (Read 5147 times)

Scatcycle

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Re: Prop man!! ( playing with cinamatics )
« Reply #15 on: December 26, 2009, 19:57:12 »
Sadly, I think you will be limited to the Grunts that you find in TP when you get there.  They are the only "indigenous" creatures to D05.  Enemies from D08 (the adjacent district where you normally fight the Hunters) will despawn (or respawn) when they cross through the DDs into D05.


Wait, hold on, I thought the hunters came from D05...isn't the gate activated by them? I could have sworn after you clear out D05, the D08 doors open and the Hunters came rolling out...am I wrong?
no your right... i think
« Last Edit: December 26, 2009, 20:01:04 by Scatcycle »
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ColdGlider

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Re: Prop man!! ( playing with cinamatics )
« Reply #16 on: December 26, 2009, 20:14:04 »
CM:TP progression is D06 > D08 > D05

The hunters make a grand entrance through the DDs which lead from D08 into D05... but the encounter with the hunters "normally" takes place in D08.  This should lead us to believe that the hunters are spawned in D05, but since they roam about in D08 without being despawned I think their "indigenous district" or "spawning district" is D08.  DDs are always a double set of double doors.  There is space between them.  Perhaps the hunters spawn in the space between the doors. 

You may recall the Saving the Engineers thread in which I posted videos of brutes being led from D04 into D06.  The brutes would despawn in D06, but not until they passed completely through the DD.

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Scatcycle

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Re: Prop man!! ( playing with cinamatics )
« Reply #17 on: December 26, 2009, 22:35:50 »
well, lets just have someone go on 2-player, blast themselve past the barrier and in theater watch from above the district!
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odst glitcher

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Re: Prop man!! ( playing with cinamatics )
« Reply #18 on: December 26, 2009, 23:07:49 »
CM:TP progression is D06 > D08 > D05

The hunters make a grand entrance through the DDs which lead from D08 into D05... but the encounter with the hunters "normally" takes place in D08.  This should lead us to believe that the hunters are spawned in D05, but since they roam about in D08 without being despawned I think their "indigenous district" or "spawning district" is D08.  DDs are always a double set of double doors.  There is space between them.  Perhaps the hunters spawn in the space between the doors. 

You may recall the Saving the Engineers thread in which I posted videos of brutes being led from D04 into D06.  The brutes would despawn in D06, but not until they passed completely through the DD.



got a hunter over the barrier he just stood there and the grunts also despawn when you activate the cutscene, but do bins
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ColdGlider

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Re: Prop man!! ( playing with cinamatics )
« Reply #19 on: December 27, 2009, 00:25:03 »
Quote
got a hunter over the barrier he just stood there and the grunts also despawn when you activate the cutscene, but do bins

Sounds like nice testing work went on.  Were there any videos kept?
 ;)

...and what does "do bins" mean?
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odst glitcher

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Re: Prop man!! ( playing with cinamatics )
« Reply #20 on: December 27, 2009, 13:47:13 »
Quote
got a hunter over the barrier he just stood there and the grunts also despawn when you activate the cutscene, but do bins

Sounds like nice testing work went on.  Were there any videos kept?
 ;)

...and what does "do bins" mean?

i`ll check once i get a go i remember speedrunning right through it so it  should be short and easy

there is bins near the corners and that because i wasn`t able to glitch the cutscene on solo so next time i try there will be a guest
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Imppa

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Re: Prop man!! ( playing with cinamatics )
« Reply #21 on: December 27, 2009, 14:41:59 »
I tried to put a plinth in CM:TP ending cutscene, but it didn't work. :( Why am I so bad in glitching? I put it next to the pod. Maybe I should've put it a little further away?
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odst glitcher

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Re: Prop man!! ( playing with cinamatics )
« Reply #22 on: December 27, 2009, 14:50:23 »
Why am I so bad in glitching?

IDK but i can give you a few tips for instance bring the plinth in the building with dares helmet in bring it all the way to the top then move everything inside there to the screen and you got yourself a "new" cutscene

i am a...pro glitcher?
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odst glitcher

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Scatcycle

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Re: Prop man!! ( playing with cinamatics )
« Reply #24 on: December 29, 2009, 15:35:40 »
oh so thats what that picture was! it gets darker on the 360. well if you get a grunt or brute from another district to follow you and activate the cutscene do they deload?
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odst glitcher

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Re: Prop man!! ( playing with cinamatics )
« Reply #25 on: December 29, 2009, 22:32:24 »
oh so thats what that picture was! it gets darker on the 360. well if you get a grunt or brute from another district to follow you and activate the cutscene do they deload?

DON`T ASK ME
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