Author Topic: Zombielites (was: dead elite standing)  (Read 41889 times)

Hornet 416 (Vandal)

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Re: Zombielites (was: dead elite standing)
« Reply #45 on: December 20, 2009, 17:55:40 »
ScatCycle i think my brother is waiting to play
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EnigmaBiz

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Re: Zombielites (was: dead elite standing)
« Reply #46 on: December 20, 2009, 18:30:02 »
Hint: you want at least 3 explosions to occur.

The easiest way to make this happen:

!. Play a co-op game.

2. Kill one of the members repeatedly.

3. repeat 2nd until you have a nice amount of nades ( around 15 nade's near the dead boy of choice)

4. Simply thow a nade or 2 at the elite.

5. the blast should detonate most if not all of step 2.

6. now wait and watch ( it will be quick ) 

Imppa

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Re: Zombielites (was: dead elite standing)
« Reply #47 on: December 20, 2009, 18:37:27 »
Thamks for the tips Enigma, I'll try it tomorrow with better luck.
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Hornet 416 (Vandal)

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Re: Zombielites (was: dead elite standing)
« Reply #48 on: December 20, 2009, 18:39:28 »
Thamks for the tips Enigma, I'll try it tomorrow with better luck.

Good Luck
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odst glitcher

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Re: Zombielites (was: dead elite standing)
« Reply #49 on: December 20, 2009, 19:14:16 »
 hey i believe you just need 6 nades to do this as awhile back i was trying to do it when a hunter appeared and i threw all 6 nades(using both controllers) and they were standing up

but that assault elite seems weird as he takes alot more explosions to stay up maybe there is someone special about him as he is the only assault elite you find in new mombasa

BTW i was on the game for 40 minutes until i finally got the assault elite to stand so don`t think about pics soon i need to get it done quicker as he was only up for 2 seconds then fell over and there wasn`t any glyphes

also has anyone tried bringing in six elites then doing this trick nades speed things up a lot
« Last Edit: December 20, 2009, 19:19:21 by odst glitcher »
who are you and why are you looking at my profile

thebraino

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Re: Zombielites (was: dead elite standing)
« Reply #50 on: December 20, 2009, 22:03:15 »
hey i believe you just need 6 nades to do this as awhile back i was trying to do it when a hunter appeared and i threw all 6 nades(using both controllers) and they were standing up
Just a note...with 4-player co-op, this would be no problem to do with the engineers, even possibly have a designated guy to stand by to respawn others. (but try it without 'em too, as it's always possible you may need all four players there to unlock stuff)

EnigmaBiz

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Re: Zombielites (was: dead elite standing)
« Reply #51 on: December 20, 2009, 22:24:02 »
Off topic :Cold Glider made a intresting discovery a few weeks ago, he moved a plinth in such away that it would show up in a in game cut scene. ( Im sure CG could go into detail)

On topic and theory: I think we could make a fully erected (lol) elite stand up for a duration of a cut scene.

It would have to be done on Campaign Mission: Tayari Plaza ( This is one of the only missions that has dead elites) I think its really the only level we can do it on.

How can we get it to stand that long?

Well I have a sound theory: When ever an In game cut scene occurs EVERYTHING else in and around the environment freezes.

How or why would I think that?

 well...Have you ever been attacked while in a in game cut scene?....answer is no.

This most likely would have to be a Co-op game one person trying to stand the elite while the other gets ready to active the cut scene ( buy opening the Pod door )

 Again this HAS been tested ( with plinths )but should still ring true for the elites. The real a$$ kicker will be getting the elite all the way to the end of the chapter....

CG - please Co-sign and use some of your fancy words.  ;D ;D  
 

ColdGlider

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Re: Zombielites (was: dead elite standing)
« Reply #52 on: December 20, 2009, 22:49:56 »
Hypothetically speaking, the return on our investment regarding endeavors germane to the notion of plinth reorientation in a cinematic context would likely be mutually beneficial to both cross-community solidification and recreational enjoyment; that is to say, the temporal expenditure of our collective effort would neither be solipsistic nor without delectation.  

Was that what you were looking for, Enigma?

In any event, I feel that it would behoove you to begin a new thread on the matter.

 ;)
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EnigmaBiz

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Re: Zombielites (was: dead elite standing)
« Reply #53 on: December 20, 2009, 22:55:28 »
LOL! You must be correct...cause I had to look up every other word.. That's awesome Dr. ColdGlider! ( hmm Cold "Doc" Glider)

odst glitcher

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Re: Zombielites (was: dead elite standing)
« Reply #54 on: December 20, 2009, 22:59:11 »
Hypothetically speaking, the return on our investment regarding endeavors germane to the notion of plinth reorientation in a cinematic context would likely be mutually beneficial to both cross-community solidification and recreational enjoyment; that is to say, the temporal expenditure of our collective effort would neither be solipsistic nor without delectation.  

Was that what you were looking for, Enigma?

In any event, I feel that it would behoove you to begin a new thread on the matter.

 ;)

how do you get the plinth in the cinematic

who are you and why are you looking at my profile

Pulse Cloud

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Re: Zombielites (was: dead elite standing)
« Reply #55 on: December 20, 2009, 23:42:13 »
Hypothetically speaking, the return on our investment regarding endeavors germane to the notion of plinth reorientation in a cinematic context would likely be mutually beneficial to both cross-community solidification and recreational enjoyment; that is to say, the temporal expenditure of our collective effort would neither be solipsistic nor without delectation.  

Was that what you were looking for, Enigma?

In any event, I feel that it would behoove you to begin a new thread on the matter.

 ;)

Oh my.. You're an American version of me!
Could you explain that plinth-during-cinematic thing? I never read anything about that here..
I am tree.

Scatcycle

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Re: Zombielites (was: dead elite standing)
« Reply #56 on: December 21, 2009, 00:01:29 »
when me and glitcher put a plinth next to dares cutsceene it wasnt there, so further detail would be nice. and i thought you could die in cutscenes? In the old days you could. Banshee attacK!  :)
I feel it

Hornet 416 (Vandal)

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Re: Zombielites (was: dead elite standing)
« Reply #57 on: December 21, 2009, 00:03:46 »
when me and glitcher put a plinth next to dares cutsceene it wasnt there, so further detail would be nice. and i thought you could die in cutscenes? In the old days you could. Banshee attacK!  :)

Yeah i remember the Falling Chief Glitch of Halo:CE  :laugh:
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Scatcycle

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Re: Zombielites (was: dead elite standing)
« Reply #58 on: December 21, 2009, 04:20:05 »
so we tried it again with engineers and they didnt do nothing. they didnt notice. they werer there. then odst glitcher propelled himselve past the barriers with fusion coils and found... A BURNING TREE! how funny is that! ask him for pics if he still has them

I made a faq here to help people understand. it will be updated
« Last Edit: December 21, 2009, 05:02:28 by Scatcycle »
I feel it

ColdGlider

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Re: Zombielites (was: dead elite standing)
« Reply #59 on: December 21, 2009, 05:02:49 »
I would love to see the video of the "burning tree".  i.e. VOIDO.
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