Gothi's skepticism followed by experimentation followed by making a report is good work. We may not like the thought that we have found a loading error and not an intentional easter egg, but as scientifically-minded SGP members we have to go with facts and the highest probabilities based on concrete evidence.
If this gets you bummed out, you can at least take comfort in two things:
- We still have acquired access to areas that were locked and made a significant discovery in the game
- We have only begun our exploration- there are many more avenues to follow
In order to be certain of which is more probable (loading glitch or easter egg) I feel we should handle the glyph issue and the door issue separately. We're going to need a little background and nomenclature, then I'll propose some test plans.
ZaggRukk pointed out in another Ghost Chasers
thread that some glyphs can be seen without the VISR and some cannot. From a technical standpoint, it looks like we're dealing with two forms of texture maps (TMs): one is a "base" TM which that object in the game will always have. The other is an "overlay" TM which can be added to an object later.
Our current hypothesis is that the Overlay TMs are the ones that disappear.
Test Plan 01- Test the disappearance of each Glyph TMThe purpose of this plan is to ascertain two data values for each each of the glyph TMs: whether you can see it without VISR mode and in which districts is disappears in, if any.
Test Plan 02- Test the disappearance of each Secret DoorThe purpose of this plan is collect images of the secret doors in both of their states (open and closed) so that we can analyze whether or not it is a simple object that is missing or if the door object has been replaced with a new one. My plan lists only two doors (I am referring to the dark gray recessed security doors. My
video shows the one in D08. The same door exists in D03.)
Test Plan 03- The Great Halo 3 Overlay TM HuntThe purpose of this plan is to find overlay TMs in Halo 3's campaign mode which also disappear. If any are found (especially if they are otherwise unassuming images) then we can probably conclude that what we're seeing in ODST is behavior inherent in campaign mode of the Halo 3 engine.
For each of these test plans I have constructed a corresponding Excel spreadsheet to aid in the process and to facilitate data collection and sharing. I
will create have created a new sticky thread for each with the associated spreadsheet attached. If you have the time and inclination to fill out even one row of data for any of these, it would be a great help! Keep in mind that the same data reported from multiple users is a very good thing. Please do not skip areas of the plan just because someone else has already checked it out.
...and since this is extremely work-like in nature, remember to have fun! If you take part in this and start to feel the same sense of drudgery that you feel while sitting at your day job or doing homework, it's time to play Firefight!