I can guarantee that we have all seen this. One of the neater, yet smallest features of ODST it the clock in the loading screens. For those who don't know what I'm talking about, during ODST's loading screens, your local console time is displayed in the bottom right hand corner, in military time. Above the time, 'MBARAKI.2552" is written.
It shocks me that none of the SGP members haven't done any research on something that stares them in the face every time they play ODST. After some googling, I found
this page, giving us some details on the Mbaraki Pillar (You'll need to scroll a bit). According to the article, the Pillar is a few hundred years old, the second oldest structure in Africa. Supposedly, the tower is the residence for a spirit with magical healing powers.
*IMAGE REMOVED DUE TO THE SITE HOSTING IT GETTING NUKED*
There are three theories as t how the Pillar was used. Native lore claims that an Arab spirit of healing resides here, and women would pray and worship at the base of the tower to be granted fertility in baring children. Those who were sick would leave offerings, in hopes of improved health. Another theory is that a sheikh, or elder, was buried here, and the tower is his tomb. A lack of burial chambers and being in no way similar to other pillar tombs of the Changamwe people poke quite a few holes in this theory. The most probable explanation is that the Pillar is an early form of lighthouse. Standing fifty feet high, the Pillar can easily be seen from the sea. The open turret topping the tower would allow the placement of some sort of beacon, and being located near the entrance to a creek give the lighthouse theory a solid foundation.
I know what you're thinking; That magic spirit is the engineers! Sure, there is a large relation in their roles. But Mbaraki is in Mombasa, so it should have some relative position in ODST, right? It does. With Uplift Reserve.
(The Mbaraki Pillar is marked with 'B')
As seen in the map, the Pillar's location is closest to the second round enclosure that the player enters when playing through Dutch's first flashback. This is the area with the Shade turrets on the ridge, and the dead zebra. What might this mean?