Author Topic: Two Phantoms Destroyed Above Squidhenge  (Read 8877 times)

Scatcycle

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Re: Two Phantoms Destroyed Above Squidhenge
« Reply #15 on: May 29, 2011, 15:25:47 »
It could be something like the "Graphic Cubes" or whatever that can be found inside Phantoms in Halo: Reach. We should investigate if these markings mach those in the Reach cubes, and/or are the same markings on destroyed Phantoms in Halo: 3.
I actually had a thought. In the Legendary ending of Halo 3, you see a planet with many glyphs on it. Since this is simulated in game, could the planet use the phantom glyph texture? Assuming that these glyphs are still in Halo 3.

Otherwise, you cannot see those glyphs in any other part of the game. You strike a very plausible point, Imppa. To back this up, listen to this: Me and Phantasm were playing Reach on Winter Contingency. We broke a table, and looked at the inside of it. We found small pictures of all the textures used on that table. At first we thought they were bubbles.

Now remember, if it is a texture bay, you should be able to find these unique glyphs in Halo 3. Halo 3: ODST reused the Phantom, so I doubt the glyph are in ODST.
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Pulse Cloud

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Re: Two Phantoms Destroyed Above Squidhenge
« Reply #16 on: May 29, 2011, 15:28:03 »
Me and Phantasm were playing Reach on Winter Contingency. We broke a table, and looked at the inside of it. We found small pictures of all the textures used on that table.
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Scatcycle

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Re: Two Phantoms Destroyed Above Squidhenge
« Reply #17 on: May 29, 2011, 15:31:01 »
Me and Phantasm were playing Reach on Winter Contingency. We broke a table, and looked at the inside of it. We found small pictures of all the textures used on that table.
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Scatcycle

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Re: Two Phantoms Destroyed Above Squidhenge
« Reply #18 on: May 29, 2011, 16:13:13 »
So I've looked at the Legendary ending, and these do not seem to be the same glyphs.




« Last Edit: May 29, 2011, 16:52:48 by Scatcycle »
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Insane Monx

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Re: Two Phantoms Destroyed Above Squidhenge
« Reply #19 on: May 29, 2011, 19:09:30 »
Quote
If each dot were a brush, this would be true. But I would assume that the J-Banner is a texture. In most engines, brushes cannot exceed over 12 sides. But a texture can be however circular you want it to be. But this brings up the question: Are the circles individual brushes? This would be interesting
If I understand this correctly (please correct me if I don't), you're basically saying that each J-Banner was purposely not the same?

Quote
It could be something like the "Graphic Cubes" or whatever that can be found inside Phantoms in Halo: Reach. We should investigate if these markings mach those in the Reach cubes, and/or are the same markings on destroyed Phantoms in Halo: 3.
That's a very good point, it's could just be like the Super Carrier's texture box, which would make sense. I don't think they are the same as the ones in Reach, but Halo 3 maybe.

By the way Scat, I think you missed the big glyph I was talking about. I could've sworn I saw a giant Forerunner symbol on one of the Phantom pieces. My fault for saying "Covenant" a few days ago, it's actually Forerunner  :-X

P.S. For some reason I reason I imagine the symbol looked a bit like this mixed with a backwards G.
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Scatcycle

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Re: Two Phantoms Destroyed Above Squidhenge
« Reply #20 on: May 29, 2011, 21:56:12 »
Quote
If each dot were a brush, this would be true. But I would assume that the J-Banner is a texture. In most engines, brushes cannot exceed over 12 sides. But a texture can be however circular you want it to be. But this brings up the question: Are the circles individual brushes? This would be interesting
If I understand this correctly (please correct me if I don't), you're basically saying that each J-Banner was purposely not the same?

Quote
It could be something like the "Graphic Cubes" or whatever that can be found inside Phantoms in Halo: Reach. We should investigate if these markings mach those in the Reach cubes, and/or are the same markings on destroyed Phantoms in Halo: 3.
That's a very good point, it's could just be like the Super Carrier's texture box, which would make sense. I don't think they are the same as the ones in Reach, but Halo 3 maybe.

By the way Scat, I think you missed the big glyph I was talking about. I could've sworn I saw a giant Forerunner symbol on one of the Phantom pieces. My fault for saying "Covenant" a few days ago, it's actually Forerunner  :-X

P.S. For some reason I reason I imagine the symbol looked a bit like this mixed with a backwards G.

The three J-Banners are purposely different. I don't know what you are saying... there are three different J-Banners. Brush ≠ Texture. A brush is a block.  A texture is a picture. Brushes have textures put onto them.
This picture should help explain it a little clearer. Those tables you see? They are brushes. Blocks in the physical worlds. And do you know why they look like wooden tables? Textures. I have put a wood texture onto the brush.

A brush can usually only have 12 sides. It takes up too much memory to have more. It creates lighting issues. This is why Pulse says they aren't circular. But textures are pictures. They can be how dynamic and complex you can make them to be. But since textures can have perfect circles within them, why are the dots raggedy polygons? Surely they should be perfect circles. Some may say that ODST almost exceeds the Xbox's limit, and so they needed to downgrade the quality. But then why is the phantom wreckage texture so high quality? It's not even supposed to be seen! (or is it...) But another case is that each dot is a brush. This would explain why they won't be perfect circles. Brushes can't have more than 12 sides. But that would be absurd. A waste of memory. I don't see any benefits of doing that. I'm almost certain the J-Banner is a texture.

These glyphs are a lot easier to study in person. I'm all for doing this again anytime someone wants to.
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Pulse Cloud

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Re: Two Phantoms Destroyed Above Squidhenge
« Reply #21 on: May 29, 2011, 22:10:57 »
@Scat
Well, if the wreckage is just textures then why shouldn't it be detailed? Or better, why should it NOT?
According to you, textures can be as detailed as you want and take the same memory.
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Scatcycle

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Re: Two Phantoms Destroyed Above Squidhenge
« Reply #22 on: May 29, 2011, 22:22:05 »
@Scat
Well, if the wreckage is just textures then why shouldn't it be detailed? Or better, why should it NOT?
According to you, textures can be as detailed as you want and take the same memory.
They won't take up the same memory, just not nearly as much as a brush. A texture with more pixels is going to take up more memory than one with less.

The Xbox has somewhat low quality hardware. With the amount of textures that are in Halo 3: ODST, making some lower quality will greatly improve frames per second.

It should not be detailed because it is rare to come across, and the memory that the rare texture uses could be used for something more important.
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Insane Monx

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Re: Two Phantoms Destroyed Above Squidhenge
« Reply #23 on: May 30, 2011, 02:19:36 »
We tried this again today with no luck (bad connection on my part and Phantoms took different routes).

We did however find a mysterious Oliphant in one of the districts. This is the district opposite the one with the Market center at Uplift Reserve.

Edit: Images weren't working, so hopefully you can see them through recent screenshots. Just click on each image.
« Last Edit: May 30, 2011, 02:32:02 by Insane Monx »
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Scatcycle

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Re: Two Phantoms Destroyed Above Squidhenge
« Reply #24 on: May 30, 2011, 05:09:01 »
That Oliphant really is odd. I've never seen it there before. On this save, we had probably about 15-20 audiologs. It started out with that amount.
There were also no Engineers. Anywhere. Not in the squidhenge, not in the sunken plaza. But the Jackal Sniper was next to the squidhenge; it wasn't bumped.

To Pulse: Got those pictures you asked for. Only problem is, for some reason, they were not added to my recent screenshots. Once I get back on tomorrow they will be added. Monx helped me document this texture bay so you can ask him about it.
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Scatcycle

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Re: Two Phantoms Destroyed Above Squidhenge
« Reply #25 on: May 30, 2011, 21:40:42 »
We got the pictures. And found other odd anomalies. Will post those soon.

Here and here.
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Imppa

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Re: Two Phantoms Destroyed Above Squidhenge
« Reply #26 on: May 31, 2011, 09:37:13 »
We got the pictures. And found other odd anomalies. Will post those soon.

Here and here.
LOL. Nice find.
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Insane Monx

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Re: Two Phantoms Destroyed Above Squidhenge
« Reply #27 on: June 03, 2011, 00:38:46 »
I've been playing Invasion in Reach, and have had a chance to spend my time glancing up at the phantom above Boneyard (instead of actually going for the objective). I can tell you that it is definitely not the same and doesn't have the same debris. The only feature I could find was the Covenant hexagons outside and inside the pieces :(
"beats be heavy, not even ready- to handle this, what im dishin out, im cashin out- gotta enough funds to rain em down" -Insane Monillionare