Author Topic: Shotcodes... ARE NOT shotcodes at all  (Read 22407 times)

Phantasm 08

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Shotcodes... ARE NOT shotcodes at all
« on: January 05, 2011, 23:24:07 »
That I can see, at least.  I had a few doubts, but this just pretty much convinced me.  Take a look at these two images.  The blank shotcode is first, and the second image is from Enigma's early shotcode investigations.  All I did was cut it out of the background.  There are black and white spots where they should not be; ie, in what should be the solid black outer ring and the alternating solid black/white rings in the middle.

This doesn't mean that this is the end of the investigation, by any means!  Perhaps there is still a code hidden within these images, using the same coding as the shotcodes? 

And what should we call these not-shotcodes?
« Last Edit: January 05, 2011, 23:27:26 by Phantasm 08 »
01010000 01101111 01110011 01110100 00100000 01101000 01101111 01100011 00101100 00100000 01101110 01101111 01101110 00100000 01100101 01110010 01100111 01101111 00100000 01110000 01110010 01101111 01110000 01110100 01100101 01110010 00100000 01101000 01101111 01100011 00101110

Scatcycle

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Re: Shotcodes... ARE NOT shotcodes at all
« Reply #1 on: January 06, 2011, 01:49:12 »
*cough*binary, think trains*cough*
I feel it

Phantasm 08

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Re: Shotcodes... ARE NOT shotcodes at all
« Reply #2 on: January 06, 2011, 01:56:06 »
Well, 01110100 01110010 01100001 01101001 01101110 01100011 01101111 01100100 01100101 is too long of a name to be much use for the public.  Any other ideas, scat? :P
01010000 01101111 01110011 01110100 00100000 01101000 01101111 01100011 00101100 00100000 01101110 01101111 01101110 00100000 01100101 01110010 01100111 01101111 00100000 01110000 01110010 01101111 01110000 01110100 01100101 01110010 00100000 01101000 01101111 01100011 00101110

Scatcycle

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Re: Shotcodes... ARE NOT shotcodes at all
« Reply #3 on: January 06, 2011, 02:05:55 »
No I meant that they aren't shotcodes they are binary codes.
I feel it

Phantasm 08

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Re: Shotcodes... ARE NOT shotcodes at all
« Reply #4 on: January 06, 2011, 02:24:23 »
So, binacodes?  :o

That's not catchy, like shotcodes.  We need to come up with an awesome name of some kind.
01010000 01101111 01110011 01110100 00100000 01101000 01101111 01100011 00101100 00100000 01101110 01101111 01101110 00100000 01100101 01110010 01100111 01101111 00100000 01110000 01110010 01101111 01110000 01110100 01100101 01110010 00100000 01101000 01101111 01100011 00101110

Imppa

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Re: Shotcodes... ARE NOT shotcodes at all
« Reply #5 on: January 06, 2011, 13:22:21 »
I thought we were all aware of this? No, the labels on the walls of the settlers' buildings are NOT shotcodes, since they have too many datarings and lack a complete outer ring and a bulls eye.
These "codes" seem to be just some art for the game, most probably inspired by shocodes (and perhaps, dandelion codes). even though they could be translated to shotcodes in theory, it would be VERY time consuming.

and no, not binacodes. Halocodes or Reachcodes or SettlerCodes would be better in my opinion. :P
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nightcrafter27

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Re: Shotcodes... ARE NOT shotcodes at all
« Reply #6 on: January 06, 2011, 14:04:37 »
SettlerCodes! Also, maybe they are two shotcode smooched together. Like, thing the two datarings, and replacing the alternating ring and such.
ODST is all about switches, isn't it?

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EnigmaBiz

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Re: Shotcodes... ARE NOT shotcodes at all
« Reply #7 on: January 06, 2011, 17:07:24 »
Shotcodes....

Where do we find them?

Food boxes..
Shirts...
Buildings....

Now, what do we find on these items in real life?

Fast food boxes: Item info(carbs,fat,health info), Franchise names, UPC codes, Item # and perhaps where it was made...

Shirts: Logos, favorite destinations ( Beach, vacation location..), company, college, cartoons.....

Building: address, company names, billboards, logos.....

What could they mean on Reach?

Fast food: look at some of the fast food places, they are pretty small..could they be automated? or does someone run that? would it make sense to have "barcodes" on everything, you grab what you want, scan it, pay and eat?

Perhaps the shotcode merely tells us where the box was manufactured..a address or location. maybe it tells us what food chain it was purchased from.

Shirts: shotcodes on shirts could mean a ton of stuff. You see people everyday wearing college and or location shirts. A good example would be the I love New York or UCLA. You would think, wouldn't be easier to just have a shirt that says I love Reach....maybe it would, but its the future...On the other hand we do find shirts that say BXR and Soviet. Speculation: You may have noticed that some of the civilians have what looks like a Bluetooth attached to their ear...is it a phone? a scanner? or something else? I would imagine that technology would have progressed enough that a ear piece such as this would have multiple applications. "I don't know where is am." scan shotcode,"oh here I am." or "what does that shirt say?" scan,"OMG,LOL!"...

Buildings: Think about it really think about it, how the hell would you know where you are....with out a address? how could you receive deliveries? how do you know where you live? You have to have something that labels your location. Shotcodes on buildings have to be an address...its also the easies explanations.

It is my GUESS that the Shotcodes are Locations. At least that would be the only way these 3 things could be linked.


Wait!? Why cant we read them?

Well, these locations don't exist...yet. Shotcodes are useless if the final destination doesn't exist.

I think Bungie knowing that shot codes were up incoming decided to use them as a way to make it more realistic. maybe these shotcode will become relevant in the future...or maybe they will unlock something...

For sure we should keep this under wraps from the public until we are 100%.

Phantasm 08

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Re: Shotcodes... ARE NOT shotcodes at all
« Reply #8 on: January 06, 2011, 19:49:40 »
Well, yes, they almost certainly represent addresses.  But that doesn't mean Bungie didn't hide something else in it as well. 

Night, you may be on to something.  Either that, or I misunderstood you and got an idea myself.  What if we take the shotcodes on the building walls, and lay it over an aerial shot of the town it's it?  They look similar, but I think they might have some differences as well.  And if that's the case, we might be able to use some Boolean logic and turn it into a shotcode.  Or at least get rid of some of those really thin lines and make it easier to read.
01010000 01101111 01110011 01110100 00100000 01101000 01101111 01100011 00101100 00100000 01101110 01101111 01101110 00100000 01100101 01110010 01100111 01101111 00100000 01110000 01110010 01101111 01110000 01110100 01100101 01110010 00100000 01101000 01101111 01100011 00101110

Imppa

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Re: Shotcodes... ARE NOT shotcodes at all
« Reply #9 on: January 06, 2011, 19:55:28 »
We should not forget that there are REAL shotcodes in the game, too. The only unreadable 'shotcodes' are the Settlercodes (the official name from now on) that can only be seen on the walls of settler structures. The only exceptions are the civilians carrying the Powerhouse settlercode on their shirts. Why? Is the Powerhouse such an important Power supplier to Reach? And here I thought it was mainly for the settlers and farmers (those civilians could be settlers though)...
And even thought the shotcodes aren't that new invention anymore, Bungie must have thought something like that Enigma. +KFY! :)
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Phantasm 08

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Re: Shotcodes... ARE NOT shotcodes at all
« Reply #10 on: January 06, 2011, 20:20:08 »
And if I understand correctly, all of these readable shotcodes lead to phonify?
01010000 01101111 01110011 01110100 00100000 01101000 01101111 01100011 00101100 00100000 01101110 01101111 01101110 00100000 01100101 01110010 01100111 01101111 00100000 01110000 01110010 01101111 01110000 01110100 01100101 01110010 00100000 01101000 01101111 01100011 00101110

Imppa

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Re: Shotcodes... ARE NOT shotcodes at all
« Reply #11 on: January 06, 2011, 20:58:27 »
And if I understand correctly, all of these readable shotcodes lead to phonify?

Not quite. The one found on powerhouse Should lead to allatech.blogspot.com, but it seems that the page doesn't like being phonified, and hence the shotcode doesn't work. It doesn't lead to phonify: Phonifier is just an user agent used.
The other codes left are the ones found on Package on the canister, one on the Spray bottle on Exodus and one on the Hamburger Box. The first two are actually both the shotcode used for marketing MotoGP, one being a mirrored version.
The last one? Well, no one has yet made a successful recreation of it! :D Go nuts 'asm, I'm too tired for it.
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Phantasm 08

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Re: Shotcodes... ARE NOT shotcodes at all
« Reply #12 on: January 06, 2011, 21:32:18 »
Ooh, this should be fun  :o

I shall do it with all haste!  Once I finish my homework  @:
01010000 01101111 01110011 01110100 00100000 01101000 01101111 01100011 00101100 00100000 01101110 01101111 01101110 00100000 01100101 01110010 01100111 01101111 00100000 01110000 01110010 01101111 01110000 01110100 01100101 01110010 00100000 01101000 01101111 01100011 00101110

Phantasm 08

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Re: Shotcodes... ARE NOT shotcodes at all
« Reply #13 on: January 06, 2011, 22:48:09 »
SPOTCODES! How's that sound?  :D

I like it, but then again I'm weird.  What do you guys think?
01010000 01101111 01110011 01110100 00100000 01101000 01101111 01100011 00101100 00100000 01101110 01101111 01101110 00100000 01100101 01110010 01100111 01101111 00100000 01110000 01110010 01101111 01110000 01110100 01100101 01110010 00100000 01101000 01101111 01100011 00101110

Phantasm 08

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Re: Shotcodes... ARE NOT shotcodes at all
« Reply #14 on: January 06, 2011, 23:55:09 »
Yes, I'm triple-posting!

Here's my first shot at remaking the burger shotcode.

I don't know if it's right, because most of the black spots all seem to be grouped together.  It's the best I could do for now, though.

Also, because of that big block of black, I left the gridlines so it's easier to count.
01010000 01101111 01110011 01110100 00100000 01101000 01101111 01100011 00101100 00100000 01101110 01101111 01101110 00100000 01100101 01110010 01100111 01101111 00100000 01110000 01110010 01101111 01110000 01110100 01100101 01110010 00100000 01101000 01101111 01100011 00101110