Author Topic: SGP: Report - Super TriGlyph and Gamesaves  (Read 6353 times)

ColdGlider

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SGP: Report - Super TriGlyph and Gamesaves
« on: October 01, 2009, 19:19:13 »
This is just a report that the SuperTriGlyph appearance state seems to save along with your game.  

As I stood before the glyph in the Sunken Plaza last night, I waited for a Checkpoint to occur.  Once it did, I chose "Save and Quit" and returned to the 360 Dashboard.  I signed out of my profile.  I then reloaded ODST and signed back in.  Once I chose "Resume Solo Game" and the game loaded, I was staring at the SuperTriGlyph again.  I shut down the system.  About twelve hours later I powered everything up and tried again (on the same 360) and as expected the results were the same.

Can anyone else corroborate this behavior on their system?  Has anyone else even seen this glyph in-game? :P

It's probably a very good idea to provide details on game save state when making reports, so my game stats are below:

Gametype
Network: My Xbox360
Solo/Co-op: Solo
Skulls:0
Scoring:Off
Mission: Mombasa Streets
Difficulty: Easy

Level Completion
Tayari Plaza: Y
Uplift Reserve: Y
Kizingo Boulevard: N
ONI Alpha Site: N
NMPD Headquarters: N
Kikowani Station: N
No. COMM Entries: 3

Profile Stats
No. ODST Achievements: 8
« Last Edit: October 06, 2009, 06:14:22 by ColdGlider »
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Kenji

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Re: SGP: Report - Super TriGlyph and Gamesaves
« Reply #1 on: October 05, 2009, 02:49:15 »
Network: Xbox Live
Solo/Co-op: Solo
Skulls:1
Scoring:On/Free for All
Mission: Mombasa Streets
Difficulty: Legendary

Level Completion:
Tayari Plaza: Y
Uplift Reserve: Y
Kizingo Boulevard: Y
ONI Alpha Site: Y
NMPD Headquarters: Y
Kikowani Station: Y
No. COMM Entries: 0

Profile Stats:
No. ODST Achievements: 47

Notes:
This works with any glyphs that are in the current area I am in, however, weapons seem to spawn.
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ColdGlider

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Re: SGP: Report - Super TriGlyph and Gamesaves
« Reply #2 on: October 05, 2009, 05:06:46 »
Thanks for the detailed report!
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thebraino

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Re: SGP: Report - Super TriGlyph and Gamesaves
« Reply #3 on: October 06, 2009, 01:26:42 »
I think that we might also want to list the specific skulls we had on istead of just a number.

Kenji

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Re: SGP: Report - Super TriGlyph and Gamesaves
« Reply #4 on: October 06, 2009, 01:29:47 »
I had IWHBYD on. I dont play with grunt birthday party on. It lost its flavour in Halo 2
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justince

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Re: SGP: Report - Super TriGlyph and Gamesaves
« Reply #5 on: October 08, 2009, 22:20:03 »
Guys, i think your onto the wrong thing.
I've...kind of found out how to spawn the Super Tri.

I've beaten all levels, played on legendary with IWHBYD.

I think this has to do with the IWHBYD in halo 2, in the sense that you need the right circumstance.

Keep in mind this was done completly random just to initally find the STG.

On spawn, i saw two jackals while still in pod walking to the left. When i dropped down, a seperate two jackals were by the medpack, and a basic brute/grunt squad.
I then went through the building with the recon helm, to the garden. Meled and shot all the locations of where the stones would be in stonehedge. They are replaced by globs of grass. I then went through sector 8 to sector 6, meled the FIRST elite on the left. Went through sector 6 to sector 4, and sometime along the way you know that brute, naked that is hanging over a ledge with 2 fire nades behind him? Meled him 3 times. I then went to STG spawn, and it was there.

thebraino

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Re: SGP: Report - Super TriGlyph and Gamesaves
« Reply #6 on: October 08, 2009, 22:29:29 »
Nice to see you soin justince!
Would you mind posting a log of your game settings also? (Like the others have)
This is just to cover as many directions as possible for what the cause is =)

justince

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Re: SGP: Report - Super TriGlyph and Gamesaves
« Reply #7 on: October 08, 2009, 22:36:39 »
Nice to see you soin justince!
Would you mind posting a log of your game settings also? (Like the others have)
This is just to cover as many directions as possible for what the cause is =)
I said earlier, legendary with IWHBYD. I beat everything. If you want, ill throw that replay on my file share right now.
Give me a sec.
Also, forgot to mention..
I checked sector 5 of where the magic wall would be.
And it had the red stripe on the wall, with a 5 instead of a 4.
That doesnt spawn when the STG isnt there.

Anyway, heres the link http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=96962958

ColdGlider

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Re: SGP: Report - Super TriGlyph and Gamesaves
« Reply #8 on: October 09, 2009, 00:21:19 »
I'm afraid I have to fire the Gothi Gun.  I have never had to do so much to get the SuperTri to appear.  As a matter of fact, I have never once roughed up an Elite corpse... so that definitely has nothing to do with it.

If you're staring at a blank wall in D04, just try this to make the STG (I like that abbreviation, justince-thanks!)  appear:
Simply walk into the D04 supply cache (noting that there is a big ol' SI Glyph in there) and then walk back to the wall. 

In any event, thanks for joining, justince!
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justince

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Re: SGP: Report - Super TriGlyph and Gamesaves
« Reply #9 on: October 09, 2009, 01:22:01 »
I'm afraid I have to fire the Gothi Gun.  I have never had to do so much to get the SuperTri to appear.  As a matter of fact, I have never once roughed up an Elite corpse... so that definitely has nothing to do with it.

If you're staring at a blank wall in D04, just try this to make the STG (I like that abbreviation, justince-thanks!)  appear:
Simply walk into the D04 supply cache (noting that there is a big ol' SI Glyph in there) and then walk back to the wall. 

In any event, thanks for joining, justince!

So walking into that cache triggers it?

Odd. I just stated the possibilites of what i did that could have turned it up. However if that is known, do you know how to spawn the di and the mono glyph?
Thats DEFINATLY a scripted event if that is true, but...
Why is it that in that video, before i walked into the D04 cache and the D05 wall wasnt blank, as it normally would be.

Thanks for the welcome too. =)
« Last Edit: October 09, 2009, 01:25:38 by justince »

Imppa

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Re: SGP: Report - Super TriGlyph and Gamesaves
« Reply #10 on: October 22, 2009, 13:01:51 »
I think in another topic it was said that in 4 player co-op, tehy didn't see it at first. But when one of them died and respawned, he could see the glyph when the others didn't!
Don't think taht CG (or anyone of us) can say what exactly triggers the Triglyph, let alone Di and Monoglyph. But keep those ideas coming justice, the more the merrier!
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sep7ember

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Re: SGP: Report - Super TriGlyph and Gamesaves
« Reply #11 on: October 22, 2009, 23:28:03 »
All I know for sure is - the Super Triglyph is all I've ever had....... ever! 'ceptin once, couple of nights back, I was pushing plinths around for all I was worth, we'd found three by then and I wondered about placing one in the center of each henge, on my way past I popped down to have a look and saw one single si glyph..... never seen it it like that, before or since, and yes..... I have tried to recreate all I did then, but it never changed again.

EnigmaBiz

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Re: SGP: Report - Super TriGlyph and Gamesaves
« Reply #12 on: October 23, 2009, 00:07:39 »
I have played 4 player Co-op in the same area. All 4 of us saw something different, but I assure you if you review this in theater mode you will find that the Super Glyph is there the whole time. This occures thoughout MS.

   Not to say this doesn't mean anything, it could mean something.... but most likely not.

Keep on trucking!!!