Author Topic: Squidhenge music and noises  (Read 4390 times)

Scatcycle

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Squidhenge music and noises
« on: November 23, 2009, 22:27:50 »
At the squidhenge the second i hit the elites body into the circle this ritual music i hadnt heard of happend. after a while it stopped. i started shooting the light with the carbine. they were all out exepct the last one. i shot it but immeidaitly both the engineers did this kinda whine noise. i shot it again and the same thing happend. did they not want me to destroy it? so i destroyed it and they did this scared yell thing and started floating away.
I feel it

Pulse Cloud

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Re: Squidhenge music and noises
« Reply #1 on: November 23, 2009, 22:43:17 »
I don't think the Engineer AI is THAT intelligent. We're dealing with dumb f'in 'beings', here; it was simply a coincidence because otherwise it would ALWAYS happen everytime someone did it.
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Scatcycle

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Re: Squidhenge music and noises
« Reply #2 on: November 23, 2009, 22:46:14 »
no, bungie would not put bad ai into the mian character of game. (well they did for buck, but thats all)
has anyone else tryed it with shooting each one with a carbine?
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Pulse Cloud

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Re: Squidhenge music and noises
« Reply #3 on: November 23, 2009, 23:23:47 »
OK, I didn't mean BAD AI, I meant not-actually-intelligent-like-a-real-living-being-AI.
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Scatcycle

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Re: Squidhenge music and noises
« Reply #4 on: November 23, 2009, 23:28:32 »
its not AI. its a trigger. if odst shoots A (light) with B (carbine) Engineer Yells
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Pulse Cloud

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Re: Squidhenge music and noises
« Reply #5 on: November 23, 2009, 23:42:42 »
That's called AI. Fing stupid AI, but it's AI. ^^
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Scatcycle

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Re: Squidhenge music and noises
« Reply #6 on: November 23, 2009, 23:43:38 »
No, its not. Unless the rules have changed thats not AI. Its PART of AI, but it isnt AI
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ColdGlider

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Re: Squidhenge music and noises
« Reply #7 on: November 24, 2009, 02:43:23 »
[Dons his referee outfit and outstretches his arms]

TIME OUT! 
 ;)

The terminology (AI vs. Trigger) is a moot point if the event you are trying to describe is not reliably documented and reliably repeatable. 

What I do know:
The "I heard weird music" syndrome is a common report all over B.net.  What is uncommon (and I think nonexistent) is a report that actually cites either:

1) The name of the music track as it appears on the Official Soundtrack
2) The fact that the track does NOT appear on the soundtrack

So... a list of all the tracks that DO appear in the game (and where) would be most useful.


::o:-:-:o:-:o:o:o:oo:oo:-:oooooo:o:ooooooo:ooo:oooo:-:oooooo:o:ooooooo::

Scatcycle

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Re: Squidhenge music and noises
« Reply #8 on: November 24, 2009, 05:14:34 »
hmm... if oyu put pc discs into a pc it says "audio track" on itunes. anyone wanna risk putting there disk inside a cp? or just go through hex
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ColdGlider

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Re: Squidhenge music and noises
« Reply #9 on: November 24, 2009, 08:04:00 »
No, no, no!  LOL

Either buy the soundtrack or make do referring to Amazon's online clips.

I have begun a list here.
« Last Edit: November 24, 2009, 08:08:56 by ColdGlider »
::o:-:-:o:-:o:o:o:oo:oo:-:oooooo:o:ooooooo:ooo:oooo:-:oooooo:o:ooooooo::

Dunder Moose

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Re: Squidhenge music and noises
« Reply #10 on: November 24, 2009, 19:56:47 »
Piracy and AI aside.  I have also wondered at the musical cue when standing in squidhenge.  SGPs have seen it as a confirmation that something is up with it for a while now.  I am sure that when Recon Alpha gets rolling that's something they'll check. Recon Zilch can look into it too.
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