After doing some more research, I've noticed some interesting things happening. Starting on MS, I usually go to the nearest supply cache to grab a mongoose. Well, I went there first thing without turning on my VISR. When the door opened, I didn't see any glyphs on the wall. None at all, no even the faint traces that you can see with your VISR off. I turned my VISR on, and they all appeared like normal. When I turned it off, they were still visible. When I watched the replay, I could see the glyphs quite clearly, even before turning on my VISR. Odd...
Anyways, I then took a mongoose over to the disappearing door at District 8. Needless to say, it was still there. Then I went to the glyph area in District 6, went back, and the door was gone like usual. Then, I went back to District 5. Before I got there, I noticed the garbage can usually in front of the door wasn't there. When I got up to the door, it suddenly appeared.
Pic before:
http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=96743266Pic after:
http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=96743402This happened right after it loaded the District 5 BSP.
Just a little background on Halo maps, each "mission" is stored in a .map file. The level geometry itself is split into different BSPs (except for multiplayer maps) so you have a bunch of smaller areas that make up the whole level. This way, the whole level isn't loaded into memory at the same time as that would be a waste of memory. In previous halo games (Halo 1 comes to mind), only one BSP would ever be loaded at a time. At certain points in the level, you have to switch to the next BSP to keep going on in the level. This is done through trigger volumes and scripting. When a player enters the trigger volume, a script gets called that switches the BSP. In ODST, each district of MS is a separate BSP, and as far as I can tell, ODST can have two of these loaded at a time (I'm pretty sure). The loading of each of these occurs when you approach a security door to another district.
Anyways, when I got back to District 5, some of the Optican health terminals were missing. The only part left of them was the screen, which was just floating in space. I had seen this before, but I went back and got pics.
Pic before:
http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=96742307Pic after:
http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=96744030This has only ever happened (I think) after I've done gone to the area in District 6. This fact leads me to believe that going to that specific area is causing some sort of loading glitch. Still, it doesn't make much sense that going to this particular area, one filled with glyphs, would cause all these things to happen... Hmm...