Author Topic: Reach Skulls - The Change  (Read 2220 times)

Pulse Cloud

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Reach Skulls - The Change
« on: April 10, 2011, 19:12:22 »
Maybe we should figure out the new effects of the skulls and how they interfere on how people used to make super jumps and all that stuff and make a guide?
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Imppa

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Re: Reach Skulls - The Change
« Reply #1 on: April 10, 2011, 19:53:58 »
(Yes, I split this from the other topic.)

What major changes are there anyway? Would this be worth anything?
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Pulse Cloud

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Re: Reach Skulls - The Change
« Reply #2 on: April 10, 2011, 19:57:10 »
Would this be worth anything?

It would because at least I don't know what most skulls do. *facepalm*
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Scatcycle

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Re: Reach Skulls - The Change
« Reply #3 on: April 10, 2011, 20:29:19 »
Apparently my post did not make the split. I will repeat it:

Perhaps. But first we should finish our Work In Progress guides. Sound alright?
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Imppa

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Re: Reach Skulls - The Change
« Reply #4 on: April 10, 2011, 20:55:39 »
Would this be worth anything?

It would because at least I don't know what most skulls do. *facepalm*
But...doesn't the menu where you choose the skulls from tell them (unlike in Halo 3)? They don't give numbers, but are IMHO clear enough.
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Scatcycle

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Re: Reach Skulls - The Change
« Reply #5 on: April 10, 2011, 21:01:58 »
Would this be worth anything?

It would because at least I don't know what most skulls do. *facepalm*
But...doesn't the menu where you choose the skulls from tell them (unlike in Halo 3)? They don't give numbers, but are IMHO clear enough.
Are they?

Tilt: Damage Tables Modified

Not very clear.
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Pulse Cloud

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Re: Reach Skulls - The Change
« Reply #6 on: April 10, 2011, 21:13:15 »
Would this be worth anything?

It would because at least I don't know what most skulls do. *facepalm*
But...doesn't the menu where you choose the skulls from tell them (unlike in Halo 3)? They don't give numbers, but are IMHO clear enough.
Are they?

Tilt: Damage Tables Modified

Not very clear.
Exactly.
I am tree.

Phantasm 08

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Re: Reach Skulls - The Change
« Reply #7 on: April 10, 2011, 23:55:17 »
This would be a good thing to add to our ever-growing to-do list, but let's not get caught up in new ideas and forget the old ones! I'm guilty of this, and so are many of the older members (ie, those that have been around longer than me!). It's not a bad idea, but a bit of an organized checklist would be a tremendous help. Unless, of course, such a thing has been added since I disappeared to the sunny state of Florida.

That being said, I can already think of ways to test some of these. Blind and fog are pretty self-explanatory, and mythic is downright spelled out. Cowbell and tilt will probably be the most difficult. And some others will be in between, needing only clarification and specific detailing, such as how strong the blast is for grunt birthday (is there a blast on Reach?) and whether black eye will start recharging directly following a melee or has a delay, and how long it is if there is one.
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