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SGP Task Force: Ghost Chasers / Re: SGP: Report - Glyphs Unlock a Door!
« on: October 07, 2009, 20:03:34 »
I've just gone back to my video of me showing a friend the disappearing door and checked out Sector 8 before and after the door disappears and this is nothing more than a repeatable glitch.
In comparison to the fully loaded sector when the door is missing the following applies:
3 areas used as the SI supply drops are open (not just the 1 originally discovered)
The grunts and turrets are not loaded in one of the circular areas
Adverts for cars are missing from the walls
Various items are not loaded such as the Opticon health dispensers and stand alone terminals (such as the one near the shotgun)
So it's a case of good work on finding a glitch, now can we do this on other sectors to access even more areas that should be blocked off?
Edit
I just watched a whole bunch of scenery appear then disappear which caused the enemies there to completely freeze, some even in mid-air. I urge you all to go back to your in-game videos and look around the area as evidence of the engine glitching. What is useful though is that all the glyphs appear bold and bright when you move the camera away from your characters 1st person view.
In comparison to the fully loaded sector when the door is missing the following applies:
3 areas used as the SI supply drops are open (not just the 1 originally discovered)
The grunts and turrets are not loaded in one of the circular areas
Adverts for cars are missing from the walls
Various items are not loaded such as the Opticon health dispensers and stand alone terminals (such as the one near the shotgun)
So it's a case of good work on finding a glitch, now can we do this on other sectors to access even more areas that should be blocked off?
Edit
I just watched a whole bunch of scenery appear then disappear which caused the enemies there to completely freeze, some even in mid-air. I urge you all to go back to your in-game videos and look around the area as evidence of the engine glitching. What is useful though is that all the glyphs appear bold and bright when you move the camera away from your characters 1st person view.