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Intel / Dark Hall on Final Level
« on: December 12, 2009, 22:28:22 »
Story time.
Me and my friend were on Coastal Highway legendary, and we were at the final part. Somehow I knocked a barricade over and it landed on me, stopping me from escaping but allowing me to move around by meleeing. After a wave or two, I lined up against a big shutter to make me invincible to damage. My friend got sticked and died, and respawned behind it. It was a massive hallway - free movement, and seemed to go on for a while. I immediately (and poorly) told him to kill himself straight away, in case the chieftain came and I respawned behind there with him, making our legendary run fruitless. Thinking back to it, the hall looked too detailed to not hold something. The blackness was interesting, and I'm going to attempt this again with my friend on a later date.
Could anyone look into this? The shutter was in the east car-park, and the barricade was south and slightly west from the shutter. I knocked it over with grenades, specifically all 3 frags.
Me and my friend were on Coastal Highway legendary, and we were at the final part. Somehow I knocked a barricade over and it landed on me, stopping me from escaping but allowing me to move around by meleeing. After a wave or two, I lined up against a big shutter to make me invincible to damage. My friend got sticked and died, and respawned behind it. It was a massive hallway - free movement, and seemed to go on for a while. I immediately (and poorly) told him to kill himself straight away, in case the chieftain came and I respawned behind there with him, making our legendary run fruitless. Thinking back to it, the hall looked too detailed to not hold something. The blackness was interesting, and I'm going to attempt this again with my friend on a later date.
Could anyone look into this? The shutter was in the east car-park, and the barricade was south and slightly west from the shutter. I knocked it over with grenades, specifically all 3 frags.