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Messages - nightcrafter27

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1
Report In! / Re: SGP: Secret detonator on CM:AS (Solved)
« on: October 25, 2021, 14:55:02 »
Wow, it's crazy to finally have some closure on this after so long. Nice work!

2
SGP Task Force: 7 / Re: J Banner 7
« on: August 01, 2018, 19:02:19 »
Well, it sure has been a while, hasn't it?

With the launch of Destiny 2's Solstice of heroes, I found this


Look familiar to anyone? :)

3
Destiny Discussion / Project //Grim
« on: December 15, 2014, 07:39:38 »
I have compiled most of the Grimoire cards (and a few pieces of gear) into an easily searchable, tagged format. I used Evernote, a free note service. You'll need to install the program, then you can import the linked .ENEX file.

There is still more work to do. I have more locations and a bunch of more cards with Light to tag. As it stands, I ignored Grimoire cards that didn't effect the story or mention people/places, such as the cards describing each class's melee attack. If you add more cards or tags, export the whole notebook, and notify me so I can put it in this post!

"To you, then, brave future soul, from the frightened mind of an old ship: best wishes, and godspeed."

Project //Grim Download

4
Destiny Discussion / FWC, Grimoire, 343!
« on: December 11, 2014, 04:05:20 »
I'm working on a larger project, but I just found this! In Ghost Fragment: Future War Cult, entries are labeled:
RECORD 343-CHASM-7887

The four digit number ranges from 7887 to 7891. But hark! The blessed 343 appears!

Alright, I'm off for tonight.


5
Destiny Discussion / Re: It's Here!!!
« on: September 10, 2014, 18:17:06 »
I'm never getting any school work done again! Hahaha!

If anybody wants to make an SGP clan, I'd be glad to join! See you starside!

6
Report In! / Re: Christopher Barrett AMA TBA
« on: August 25, 2014, 21:07:58 »
I feel like we've already gotten confirmation from Dan Miller that the glyphs are a mystery that needs to be solved. I think we should concentrate on whether the QTA patch is unsolved, and if Catalog's statement about Vergil being named Quick To Adjust is consistent with Bungie's canon. 

But, it is an AMA; nothing is stopping us from asking as many questions as we want. And as of right now, the date is still TBA.

7
Report In! / Re: Christopher Barrett AMA TBA
« on: August 23, 2014, 12:55:38 »
He might know if there are more secrets left to find. He did leave his own in the game-- BARRETT encoded in binary.

8
Report In! / Christopher Barrett AMA TBA
« on: August 22, 2014, 14:39:35 »
Hey, over on reddit.com/r/worldbuilding, the next AMA in their deities is Cristopher Barrett. This may be a good opporotinuity for is to try and ask some questions. As of right now the date is not announced, but I'll be keeping my eye on it.

9
Report In! / Re: The Engineer in Halo 3: ODST has a name.
« on: August 20, 2014, 15:55:00 »
(Bu the way, I'm not sure if I was joking about the "ask Staten" thing. I mean, it would be pretty big itself to actually ask Staten if there really is a hidden mystery in ODST. Would we even want that?)

We've asked about the actual game's code controlling BOB spawns before; I think asking to simply confirm that there is something to find wouldn't be that big of a deal. That is, if we can find a way to contact him. A cursory search doesn't find any kind of email to contact Staten at, now that he works for Microsoft.

10
Report In! / Re: SGP: Secret detonator on CM:AS
« on: August 14, 2014, 18:38:12 »
Has Bungie ever made a secret that was activated upon player death? It seems to me like there might be a way to get past the death barrier to actually arm the charge by pressing (RB). The fact that the elevator you ride to the roof in CM: AS starts out below the main floor seems promising. But, that is in campaign, where the detonator is armed.

Something to note, all of my tests in campaign were done in split screen with a guest signed in, and firefight was done solo. It might be good to check what the state of the detonator is depending on solo or coop in campaign and firefight.

11
Report In! / Re: The Engineer in Halo 3: ODST has a name.
« on: August 14, 2014, 18:32:57 »
I read it like Scat, as the list seemed to cover all the possibilities, and was to be the final word. But, it could be seen as several examples.

12
Report In! / Re: The Engineer in Halo 3: ODST has a name.
« on: August 13, 2014, 22:43:37 »
I agree with CIA.
Alright, I'll dig it. I'd just be arguing semantics if pursued this line of debate.

If the QTA XII/VI patch is indeed a reference to Vergil/Quick To Adjust, the secret is remarkably well hidden. I don't think there is any reference to the name Quick To Adjust except for the Catalog's post. It seems unlikely to be linked.

But while we're thinking about it, we might as well see what we can do. The player can only interact with Vegil at the end of CM: DH tHe beginning and end of CM: CH. Off the top of my head, I don't know what clips of Sadie's Story involve Vergil, But I do know there aren't enough Circles or Arks to match up with the numbers implied by XII and VI.

However, the Bungie PAX panel where the QTA patch was revealed challenged fans to solve the mystery before ODST was released. That means that the secret isn't in-game. Hurmph. I really hope somebody can show me where my train of thought went wrong.

13
Report In! / Re: Well heres something that a site noted
« on: August 13, 2014, 13:51:36 »
Quote from: Waypoint forums
Quote
Query: Is there any information to the Symbols found in the Engineer Glyphs and Sadies Story Logs. Any known information into this matter would be greatly appreciated. As 5 years of research has not moved this any further.

Query Answer: Original recordings located in Human records. No contextual [semiotic] information found. Analysis indicates significant deviation in recorded [facticius indoles] symbolic structures

Here's CIA's question along with the response. After some quick Googling, [semiotic]s is the process of making meanings out of symbols, and [facticius indoles] is the "scientific name" for Engineers.

A couple questions for CIA:
Have you discussed the glyphs with the Catalog before? I'd just like to make it clear that we are talking about glyphs and not Forerunner symbols.
 Catalog made reference to "Human records"; is there any place we can access these?

I'm glad you are doing this, and its great work. The only thing that worries me is that Catalog's response might indicate that 343 doesn't know. Dan Miller told us that the super-tri and related glyphs are "also a secret internally, with a total of maybe four people in all of Bungie that knows about it." The secret might not have been relinquished by Bungie.

14
Report In! / Re: The Engineer in Halo 3: ODST has a name.
« on: August 12, 2014, 15:33:59 »
Moved this thread to a more appropriate board.

It's time for research. I'll see if there is a source from Bungie for this information. I know 343 is in charge of Halo now, but they didn't make ODST or QTA XII/VI.

[EDIT AFTER RESEARCH]

Ok, so some conflicting things. Halopedia's article on Quick To Adjust says that the name is never mentioned in Halo 3: ODST. My memory supports this, and there is no mention of a name in the POGG. The only source is the Waypoint topic CIA linked.

According to Contact Harvest, engineers can be named one of three things:
Quote
As a result, new Huragok would initially float or sink,
and their parents would name them accordingly: Far Too Heavy; Easy To Adjust; Lighter Than
Some.
Quick to Adjust isn't one of them. Staten wrote Contact Harvest, and was the lead writer for ODST; I don't think he's going to cross canon that he himself wrote. Scat, if you are reading this, you had better check this in your annotated copy.

My judgement on this topic as of right now is that Bungie canon takes precedent over 343. I'll see what I can do about contacting a Bungie employee to confirm if this is true.

[EDIT 2]

It seems I've been a little out of the loop. Staten's LinkedIn profile shows that he now works for Microsoft, and could theoretically have some say in 343. However, he hasn't listed any involvement with 343's Halo titles.

15
Report In! / Re: SGP: Secret detonator on CM:AS
« on: August 11, 2014, 18:17:28 »
I think that firefight is our best bet for progress. The detonator is already armed in campaign, and it doesn't make too much sense for the detonator to disarm based on some trigger. I'm betting that if this detonator does anything, there will be some trigger to arm it in firefight.

Possibly, there is some trigger set to a certain amount of progress in firefight. So, play through FF: AS and jump down the shaft after each wave, and after the "par" score if reached. If the detonator doesn't become armed before it is reached...I highly doubt Bungie would make players survive past Endure.

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