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Messages - odst glitcher

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121
Report In! / Re: Prop man!! ( playing with cinamatics )
« on: December 21, 2009, 23:17:18 »
i got this to work on mombasa streets with the plinths and dares helmet but forgot to put vid in FS

but this gave me a conclusion could we get it to work with every mombasa streets cutscene i tried on uplift reserve to block the hole in the wall but didn`t work either  >:(

122
it says dr halsey died in 2552
http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=102904958

now in the loading screen of odst at the start it says the year is 2552 if i`m correct but she died on reach yet reach was glassed years ago

123
Report In! / Re: Theater mode in opening cutscene!
« on: December 21, 2009, 23:04:22 »
i have had this a few times but also had a no map glitch alot i wish to get this again sometime

124
Report In! / Re: Zombielites (was: dead elite standing)
« on: December 21, 2009, 20:07:03 »
yeah we already did that. no effect

except the flying plinth XD

125
Report In! / Re: The multi colour Grenades
« on: December 21, 2009, 17:23:14 »
yes i see it the tree looks normal lemme check the nades

i cant see under the tree its too dark but i went to the garden and there are no nades...

i found a nade but its noraml

[edit] they are next to the dead cop under the tree i look at

126
Report In! / Re: The multi colour Grenades
« on: December 21, 2009, 16:59:32 »
No, haven't seen it... VOIDO.

watch this then i look at them alot confused

http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=102893141

also imppa i also get out of the map so there is also a small tutorial in there

127
Report In! / Re: i saw the pilot of the pelican in ONI alpha site
« on: December 21, 2009, 16:56:54 »
VOIDO or POIDO.

crap just was on  >:( sorry forgot *curses self* just stand under where it lands and you should get a quick glance while i try later to get the camera in there

128
Report In! / Re: Prop man!! ( playing with cinamatics )
« on: December 21, 2009, 14:31:46 »
I tried to lure the Hunter to the pod OG, but with no success. :(
But this idea is great! Can't wait 'till the first ones are ready! ;D

oh thank god another member i was alone with 6 guests

EPIC CREEPINESS anyway i shall start trying this out


BTW how did you fail did he just leave or deload

129
Report In! / i saw the pilot of the pelican in ONI alpha site
« on: December 21, 2009, 13:23:22 »
i got trapped under the pelican landing zone at the end and got a quick glance of the pilot


130
Report In! / Re: Prop man!! ( playing with cinamatics )
« on: December 21, 2009, 13:05:14 »
i should be able to bring a hunter in right? as if you bring a brute(berserk) from the cold sector of data hive to the door he doesn`t count as a enemy and you can bring him over to the cutscene where he stands there

i can`t get a film as you need the cop to die

131
Report In! / Re: Zombielites (was: dead elite standing)
« on: December 21, 2009, 13:02:24 »
I would love to see the video of the "burning tree".  i.e. VOIDO.

the burning tree is right of the district door on the other side of the street at the crater area i`ll get to it when i get on

132
Report In! / Re: Zombielites (was: dead elite standing)
« on: December 21, 2009, 13:00:59 »
yeah. i'll talk to odst glitcher about it. Sad thing is, he might have lost it! he immideataly shut his xbox off for osme reason. i hope the film saved. if not we can easily do it again though.

hey i`m back and yes i saved the film

BTW i shut my xbox off because my big brother was coming up and it was past midnight

133
Report In! / Re: Prop man!! ( playing with cinamatics )
« on: December 21, 2009, 01:52:44 »
Sounds Cool  ::)

this

i remember on halo 3 you could get dead bodies and other stuff in the cutscenes and odst runs off the halo 3 campaign so it should work

i`ll give it a go sometime

134
Report In! / Re: Zombielites (was: dead elite standing)
« on: December 20, 2009, 22:59:11 »
Hypothetically speaking, the return on our investment regarding endeavors germane to the notion of plinth reorientation in a cinematic context would likely be mutually beneficial to both cross-community solidification and recreational enjoyment; that is to say, the temporal expenditure of our collective effort would neither be solipsistic nor without delectation.  

Was that what you were looking for, Enigma?

In any event, I feel that it would behoove you to begin a new thread on the matter.

 ;)

how do you get the plinth in the cinematic


135
Theorizers / Re: SGP: Saving the Engineers?
« on: December 20, 2009, 19:45:57 »
ok i recently tried this again for vids and it partially worked

i lead the brute to another sector and killed him and the engineer was still alive

when i went back though the engineer just blew up but i knew it wouldn`t take 2 minutes for him to blow up


i shall try a few more times to try and get a successful version like the first time


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